Tuesday, July 22, 2014

Copying Xbox Games



There really is no shortcut to copying XBOX games. In fact, this is a mightily complicated process and has stumped some really techie people. This is evident with the prevalence of the question on copying XBOX games in Internet message boards and tech chat rooms. But why does one need to be going about there and copying XBOX games? Is this not legal?
If you have an XBOX and you have purchased original games to play on it, chances are you must have ran through a huge chunk of your savings. Original games are very expensive and because CDs are not exactly immortal, you can eventually wear out a game especially if you use it every minute of the day.

To give value to consumers, most countries allow original CD buyers to make back-up copies of their XBOX games in case their original got damaged or got lost provided that they are aware of the law against pirated software and that they actually own an original cd and are only copying XBOX games for their personal use only.

While it is relatively easy to do the copying of XBOX games, the same cannot be said in actually using the XBOX games that you have copied. Most software contain an encryption that must be met when inserted in an XBOX. Copying an XBOX game, however, does not copy this encryption. This is a protection system that most XBOX consoles have as protection against flagrant copying of XBOX games.

To be able to run XBOX games that you have copied, you need to modify your XBOX. This can be a daunting task especially to beginners who are afraid of destroying their XBOXes with their tinkering.
According to most tech experts, there are a lot of ways to modifying your XBOX in order to accommodate the practice of copying of XBOX games. Some are quite complicated and only a tech expert could do while other ways can be expensive but easy.
One is to buy and install a MOD-chip. This will allow your console to play XBOX games that you have copied as well as play imported games from other countries with perfect sound and video with no problem at all. While it may seem that all you have to do is purchase a MOD-Chip and then voila, you have another think coming. There are actually a lot of things that you should consider when buying a MOD-Chip. Most recommend the Divineo Modchips, which are purported to be really reliable. Some of the popular brands are the Xecuter 2 and 3, Xenium, SmartXX, X-bit, Alladin, Chameleon and Xchip.

Another way in copying and using XBOX games is to change the BIOS of the XBOX so that it will no longer read the requirements of the digitally-signed software. This is basically reprogramming the whole BIOS.

You might also consider purchasing a bigger hard drive and just save all your games inside the XBOX. This way, you already have copy of your favorite games inside and would no longer need to swap CDs.

The third way is to do the game swapping technique, wherein you will first boot the original CD and then swap the copy once it has already booted up. This might be very complicated and will not actually serve your purpose in copying your XBOX games... that is to preserve your original CDs.
Terry Dunn is webmaster of http://www.Copy-Xbox-Games.biz an informational resource on software to Copy Xbox Games.


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Review - Sony PSP


As you've probably heard, the PSP's main selling point is its' 4.3-inch hi-def screen. While 4.3 inches doesn't sound like much on paper, the PSP's screen really must be seen to be appreciated. Both games and feature films look absolutely fantastic, and since the screen is formatted to a 16:9 ratio both applications can be appreciated in full widescreen, high-definition glory. Watching Spiderman 2 (which was included in the first million units sold in the US) is a remarkable experience; when I first booted it up, I laughed at the game store manager and proclaimed 'It looks better than my television!'. And sure enough, it does. The screen is bright and crisp, and you may find yourself picking details out of the image that you might not have noticed the first time around.

Of course, movies are one thing, but the PSP is primarily a game platform. You wouldn't think so, but games benefit from the PSP's hi-def screen moreso than films. Watching something like Wipeout Pure in motion is amazing; not only is the image in razor-sharp hi-definition, it's also widescreen, allowing a larger view of the playfield than ever before. Again, you'd think a 4.3-inch screen wouldn't capable of very much, but it just isn't so. Without a doubt, the PSP's screen is one of the greatest single innovations the handheld gaming world has ever seen.

Powering the PSP is a single 333mhz processor, which may not sound too impressive up front, but visually, the PSP stacks up favorably with it's bigger sibling, the PS2. All the flourishes you've come to expect from the full-size gaming platforms, sharp textures, lens flares, hi-poly models, can be found on a device roughly the size of a scientific calculator. Pick up Ridge Racer, perhaps the most visually impressive title in the PSP's launch lineup, and you won't miss the PS2 iterations one bit. Ditto for the aforementioned Wipeout Pure, which actually manages to overtake the PS2's Wipeout Fusion by a fair mile...and not merely by virtue of it's portability. It's actually a better game...if that doesn't say anything to you about the power of the PSP, nothing will.

The PSP also lends itself to other applications, such as viewing photos, watching videos, and playing music. Though these are definitely secondary uses for the PSP, they are no less good selling points, as the PSP handles them well enough to be a serious consideration for anyone looking for a secondary media display device. In each instance, simply connecting the PSP to your PC with a 5-pin USB cord will let you drag files from your hard drive onto the PSP's Memory Stick. Pictures and music are fairly straightforward, while video is less so, requiring you to convert it to .mp4 format and set up a separate folder on the Memory Stick.

Picture viewing is a breeze. The PSP interface is set up in a horizontal hierarchy displaying each function; you simply navigate left or right to choose the application and then vertically to choose the source. Selecting 'Pictures' and then 'Memory Stick' will let you browse whatever images you have stored on your Memory Stick. Since the PSP uses standard Memory Stick Duo format chips, if you have a digital camera that uses MS Duo sticks, you can simply slap the stick from your digican into the PSP and browse to your heart's content. The PSP allows you to zoom in or out and pan the photos in any direction using the nub.

Music is just as easy...you just drag your ATRAC (ech!) or .mp3 (yay!) music files onto the Memory Stick, and then navigate to them the same way you did the photos. One thing the PSP is not, however, is an iPod...you have to set up folders for each group of tunes you want, though you can assign tracks to song groups and play them back at will. That said, the PSP's music playback functionality is great. The PSP comes with a decent set of earbuds and a remote extension allowing you to control the PSP's music functions without having to dig the unit out of your pocket. More importantly, it sounds great. If you know how to edit .wmu playlists, you can even assign thumbnail images to the tracks which will appear when you play back the tune on your PSP.
Videos are the biggest pain in the arse, mainly because you have to do the most fiddling. Luckily, homebrew PSP programmers have already jumped to action, and there are already a number of freeware apps available online which will let you drag 'n drop video onto your PSP with little or no trouble.

The biggest drawback to all this media fun is the fact that the PSP ships with a measly 32mb Memory Stick. By the time you start messing around with music and video files, you'll be sorely aching for a big 'ole 1GB Memory Stick.

So okay, I'm sure you're wondering whether or not any of the horror stories you've heard about the PSP are true. One of the bigger points of contention that's hounded the PSP is the dreaded 'dead pixels' issue. Reports have circulated widely that a number of PSP units have been plagued by 'dead pixels', pixels which are either permanently light or dark, depending on how they're stuck. My unit does indeed have a handful of these dreaded dead pixels, but seriously...I think you'd have to be a real anal-retentive type for it to be considered truly bothersome. I'm certain that a handful of PSP's have some serious issues, and Sony has agreed to repair or replace these units at no cost. However, seeing the problem first-hand, I can honestly say that it doesn't seem to be that big an issue. In fact, over the last week or so, some of the 'dead pixels' seem to have disappeared, leaving only two barely noticeable spots. The other standout problem with the PSP's screen is that it is a veritable magnet for smudges and fingerprints. Sony thoughtfully includes a microfiber cleaning cloth with the unit, and believe me, you'll get a lot of use out of it. If this really bothers you, be aware that for less than $5 you can buy a number of PSP 'skins' which protect the screen from smudges or (gasp!) scratches.
The second biggest concern about the PSP has been the battery life. So far, in my experience, the power supply is adequate for what the PSP is...a portable gaming system. With average use, you should expect to get between 4-5 hours of use between recharges. I generally use the PSP to while away lunch breaks or spare moments in the evening when I've got nothing better to do, and I have yet to encounter a situation when I've been left with a fully discharged PSP. If you really expect to put some time into the PSP, you will probably want to get into the habit of carrying around the included 5v power supply or invest in a secondary power source (Pelican currently sells a 'power brick' which will recharge your PSP twice on a single charge for a mere $10). Other reports, from UMD's ejecting from the unit when its' twisted, to poorly fabricated 'square' buttons, have really been overblown. I'm sure you can find faults with the system, but overall, it's very well manufactured and should withstand years of use provided you take care of it.

A minor issue of mine lies with the UMD movie lineup. While I'm all for enjoying fan-favorite fare like Hellboy and Kill Bill, I wonder if film studios will truly embrace the format. Will we ever be able to enjoy Citizen Kane or the works of Jean Cocteau on the PSP? I think not. Considering the highly proprietary nature of the UMD format, I can't imagine the studios taking a risk on less bankable material for consideration for UMD release. I suppose those of us who enjoy the occasional foreign or classic film will have to resort to storing flicks on the Memory Stick. Oh well...least common denominator, I suppose...

Film snobbery aside, the PSP is truly a remarkable piece of engineering. When the PSP's specs were first unveiled a mere two years ago, it was widely believed that Sony's handheld system was vaporware in the making, and that the final product couldn't possibly deliver. Amazingly, they have. Nearly every point on Sony's ambitious list is intact. With numerous hardware and software improvements on the way (digital camera attachments, installed web browser and chat clients, PSP MMORPG's), Sony has crafted the first true challenger to the handheld gaming throne...and suddenly it feels like 1995 all over again.

Alex Mayo is a graphic designer of Irish/Filipino descent who grew up in Cincinnati, Ohio. He was raised on comic books, punk rock, and grade-B kung fu movies, which explains his complete and utter inability to deal with real life in a rational manner. He is reasonably well-educated (if Art school counts), reasonably well-read (if graphic novels and the 'Letters to Hustler...' columns count), and reasonably well-fed (if Sliders from White Castle count).
Alex currenty supprorts himself as a freelance graphic designer and as the helmsman in charge of [http://destroy-all-monsters.com] a popular Asian-American Pop Culture webzine.

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Top Most Anticipated PS4 Exclusives 2014



With the launch of the current generation of PlayStation like always the PS4 comes not only with powerful hardware but the anticipation for the games it will run. The 2014 line up of exclusive titles for release on the PS4 makes it an exciting year for gamers so we have compiled a short list of the top most anticipated PS4 exclusives 2014:

3. Driveclub

The severely delayed title created by Evolution Studios is a team-based online racer that encourages players to work together by rewarding them for team work against other "clubs" around the world. Driveclub in different to other simulation racers as Driveclub isn't always about racing, a large portion of the game is based on completed a list of challenges that can range from time trials, watching competing teams and beating team scores.
Driveclub's graphics are tipped to be as visually stimulating as the Xbox One's title Forza Motorsport 5. The cars in game are exact clones as their counterparts in real life with extreme details included such as thread direction on fabrics. This exclusive title keeps its racing roots as it was designed to be played from the first-person perspective.
Release date: 10/08/2014

2. The Order: 1886

This third-person action game developed by Ready at Dawn is set in an alternative history in the 19th century where the player is a member of an elite order of knights that are up against a mysterious supernatural enemy. Thus placing The Order as one of he most intriguing exclusive titles to be released on the PS4 this year.
Since the in-engine reveal at E3 there have been glimpses of the game that seems increasingly promising as the visuals are sharp and detailed giving it the "next-gen" look and feel. The setting will have to be coupled with a decent story if this title is to be a success.
Release date: Q3 2014

1. Uncharted 4

Arguably one of Sony's biggest franchises that is at "system selling" status is Uncharted. Having three strong PS4 releases and a great PS Vita game the developer Naughty Dog have an impressive catalogue with the Uncharted series.
Uncharted 4 is still a mystery to the gaming world however thanks to a teaser trailer we all know it exists. The developers have probably been working on it after completing The Last of Us especially with Sony breathing down their backs it should be out before the end of 2014.
Release date: Expected 2014
For more info and news check out http://www.promomag.co.uk

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